Whereas in the previous game there was little incentive to switch weapons, enemy AI is so ruthless that mastering various weapons is now a necessity rather than optional.ĭown, boy! This winged monster guards the gates to the Temple of Delphi, deep in the snow-capped mountainsĪlthough you’d have to look carefully to see any real difference in Kratos, NPCs have largely lost that ‘play-dough’ look of old, and are beautifully detailed.Īverage campaign time on normal difficulty is around the 8-10 hour mark, notably shorter than its predecessor. Chain together successful combinations and you'll amass 'Rage' which can be used to unleash devastatingly powerful damage to nearby enemies. The famed Blades of Fury are his main weapon, but these can be spliced with elemental powers later in the game (including electricity and ice) and there are other secondary weapons on offer, too. Most notably, he can now pick up downed weapons, such as spears and swords, and parry enemy attacks. Thankfully, even he has a few more tricks up his sleeve.
GOD OF WAR ASCENSION SONG FULL
The creature variation means battles are never the same - and you'll have to use the full itinerary of Kratos's moves to exploit their different weak points.
Lowly grunts will charge with shields, and winged serpents will breath fire at you from the skies. You'll face huge minotaur-like creatures that can pull your towards them with chains. This comes in handy given the varied and often challenging foes you'll face from the outset. There's no awkwardness in close quarters, too – with it quickly switching perspective to give you the best view of the area. Immediately noticeable is the camera which gives a much greater sense of scale than in God of War 3. Gameplay is a familiar affair, but SCE Santa Monica have improved things no end. But any sympathy is short-lived, given the level of violence he hands out Tortured soul: Ascension explores Kratos's human side, revealing a vulnerability perhaps lacking in the previous games.